Higher means more bandit camps and more bandits coming from them.Ĭities influences how many cities there are on the map that start out not owned by players. Roaming Units influences the amount of bandits in play. As most cities tend to spawn on a road, these act as a handy navigational guide as well. Roads influence both the number of roads on the map, and the amount of places connected by roads. The various options for map types are a collection of pre-set playable maps aimed at different things. Most of the options are obvious, city size, terrain bias, etc, but lets go over what the rest of them do. Originally posted by MrNo:Governance XP can be viewed by hovering over a race from the population tab of the empire overview menu, top left corner.The first thing you'll be doing upon starting up a new random map is to give the map various traits, such as its size and terrain types. This mechanic obviously favors mono-racial empires, and it's quite valuable to go for it in conjunction with the Monoculture empire quest. So, in order to gain experience fastest, you just need to settle a whole lot of cities and grow them. There's a consumable resource on the map, Hut of the Elders or something like that, which provides a boost to racial governance (I'd guess it's some multiplier of your per-turn income with a cap tends to be in games like this). Pretty sure it's 1XP per city-size every turn (5 XP/turn at metropolis).Ī multiplier is then applied based on that race's happiness, up to 75% at cheerful race happiness can be increased by founding more cities with that race, buying out independents of that race, or migrating cities to that race's population. Governance XP can be viewed by hovering over a race from the population tab of the empire overview menu, top left corner.īasically, income for that XP comes from cities of that race, with higher population cities producing more experience.
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